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KILLER GAME PROGRAMMING IN JAVA de ANDREW DAVISON

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Ficha técnica

  • KILLER GAME PROGRAMMING IN JAVA
  • ANDREW DAVISON
  • Número de páginas: 968
  • Idioma: INGLÉS
  • Formatos: Pdf, ePub, MOBI, FB2
  • ISBN: 9780596007300
  • Editorial: O REILLY & ASSOCIATES
  • Año de edición: 2005

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Los libros más vendidos de descarga gratuita KILLER GAME PROGRAMMING IN JAVA iBook FB2 de ANDREW DAVISON en español

Overview

Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation ©2005 Book News, Inc., Portland, OR

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